Codename Entertainment is changing the definition of core gamers

Their latest clicker game, Crusaders of the Lost Idols, appeals to anyone ranging from 13 to 60 who self-identifies as a core gamer; helping eradicate the dated image of teenage boys huddled in arcades and around the TV in their parents’ basement.

What makes Idols so hard to put down? It combines the power-progression and collecting motivations of traditional role playing games with a unique formation strategy feature; players must organize their troupe of crusaders for each individual challenge instead of more passive gameplay mechanics of other games.

Idols was awarded Idle Game of the Year on ArmorGames.com. It is one of the most played games out of over 109,000 games available on Kongregate.com and is also consistently in the top 2% of games on the Steam entertainment platform.

Since launching globally in July 2015, Idols players log nearly 4 million playing hours each month and can now access the game from anywhere in the world on their mobile devices. Clive Gorman, Codename’s marketing director, jokes there must be something in the air in B.C. that’s causing game designers to create such in depth and compelling idle games.  He gives a nod to the success of fellow game studio Hyper Hippo Games in Kelowna, whose game has also been played by millions around the globe.

Codename Entertainment was founded by University of Victoria computer science alumni students David Whittaker and Justin Stocks in 2008. Since then, their team has grown to 15 employees. Beyond designing new characters and challenges for Idols, Codename wants B.C.’s tech sector to continue to thrive. They give back to the tech community by employing co-op students from UVic and Camosun College every school term, some of them have been lucky enough to have the experience turn into a full time job.

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